Ten friends. Ten treasures. One ship.
Everyone's chasing something different. You chase them together.
Ten of you, ten lights
Nobody's watching. This is the one you've already not done.
Be who small charities call first.
Ten people, ten of these.
Ten islands. Ten treasures.
Ten islands, one for each person's light. Something's guarding every one of them.
Pick any island. They're your friends' treasures, not secrets.
Stuff to do on the ship
Most of an arc isn't landfall. It's the weeks in between, so there's a reason to be aboard when nothing's being achieved.
Chess, Go, and worse. Against each other, for nothing, between islands.
Ten people cook and eat instead of presenting. No agenda, no going round the circle.
A growing collection of ridiculous plants that somebody has to remember to water.
Bring nine people.
We do not pick them, and that is the whole thing. The mechanism runs on being known by people who will still be around in a year, and nobody can manufacture that from a waiting list.
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